3/2/2024 0 Comments Stardew valley mods 1.3![]() To do this, check SMAPI's Context.IsMultiplayer in your code. This eliminates all multiplayer and sync complications, though players may be disappointed. To do this, check SMAPI's Context.IsMainPlayer in your code. Only let the main player install the mod, which avoids complications from other players changing the same data.If your mod makes changes to the world, make sure it'll work fine if different players have different versions or configuration, or only some of the players have it installed. There are three common approaches to multiplayer compatibility: Some mods may need further changes, but that can only be decided case-by-case. Stardew Valley 1.3 automatically synchronises most world changes to other players (see net fields), so many mods will work in multiplayer too. The instructions for single player apply for multiplayer too. If you need help updating your code, feel free to ask questions on the Stardew Valley Discord. Test all mod features to make sure they work.See below for help with specific changes and warnings.Fix any compiler errors and warnings you see in the Error List pane in Visual Studio (or equivalent for other editors).Restart Visual Studio to fully install the package. ![]() This adds support for Stardew Valley 1.3, and adds code analysis which will report common problems in Stardew Valley 1.3 as build warnings. (You may need to enable the 'include prerelease' checkbox to see the beta.) Update the mod build NuGet package to 2.1-beta.4.2 Why not use implicit net field conversion?Īt a high level, here's how to update a SMAPI mod:.4.1 How do I test my code in multiplayer?.3.1 Mismatch between the processor architecture.
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